<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Sendlak, Maciej</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Between the Actual and the Trivial World</style></title><secondary-title><style face="normal" font="default" size="100%">Organon F</style></secondary-title><translated-title><style face="normal" font="default" size="100%">Between the Actual and the Trivial World</style></translated-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Counterfactuals</style></keyword><keyword><style  face="normal" font="default" size="100%">counterpossibles</style></keyword><keyword><style  face="normal" font="default" size="100%">impossible worlds</style></keyword><keyword><style  face="normal" font="default" size="100%">possible worlds</style></keyword><keyword><style  face="normal" font="default" size="100%">trivial world</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2016</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.klemens.sav.sk/fiusav/doc/organon/2016/2/162-176.pdf</style></url></web-urls></urls><number><style face="normal" font="default" size="100%">2</style></number><volume><style face="normal" font="default" size="100%">23</style></volume><pages><style face="normal" font="default" size="100%">162-176</style></pages><language><style face="normal" font="default" size="100%">English</style></language><abstract><style face="normal" font="default" size="100%">The subject of this paper is the notion of similarity between the actual and impossible worlds. Many believe that this notion is governed by two rules. According to the first rule, every non-trivial world is more similar to the actual world than the trivial world is. The second rule states that every possible world is more similar to the actual world than any impossible world is. The aim of this paper is to challenge both of these rules. We argue that acceptance of the first rule leads to the claim that the rule &lt;em&gt;ex contradictione sequitur quodlibet&lt;/em&gt; is invalid in classical logic. The second rule does not recognize the fact that objects might be similar to one another due to various features.</style></abstract><work-type><style face="normal" font="default" size="100%">State</style></work-type><custom2><style face="normal" font="default" size="100%">Articles</style></custom2><custom3><style face="normal" font="default" size="100%">162176</style></custom3></record></records></xml>